Abstract
A game my teammates and I built with DXRuby at "Ruby Camp" in Shimane required a DirectX environment, so it was not something anyone could easily play. In this talk, I will share how I brought the game back to life so that it runs entirely in the browser using PicoRuby.wasm. I will discuss the challenges I faced while developing PicoDX, a DXRuby-like library I built for the port, as well as what I was and was not able to achieve. A live demo running in the browser will be shown at the venue.
Slides & recordings
Slides and recordings will be added here when available.