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Bringing Ruby Camp DXRuby games to the browser: Rebuilding the game execution environment with PicoRuby.wasm

Date
December 4, 2026 (Friday)
Time
13:25 - 13:40
Type
15-minute talk

Abstract

A game my teammates and I built with DXRuby at "Ruby Camp" in Shimane required a DirectX environment, so it was not something anyone could easily play. In this talk, I will share how I brought the game back to life so that it runs entirely in the browser using PicoRuby.wasm. I will discuss the challenges I faced while developing PicoDX, a DXRuby-like library I built for the port, as well as what I was and was not able to achieve. A live demo running in the browser will be shown at the venue.

Slides & recordings

Slides and recordings will be added here when available.